Inside the Strider NES Wrong Warp Discovery
A newly found sequence break shaved nearly a minute off the established route. We walk through how the discovery happened and who found it.
A Giza-based archive documenting speedrun history, category routing, and the runners pushing old cartridges to their limits.
Browse ArchiveFound this site while chasing a route for Mega Man 3 any%, and the timestamp breakdowns in their glitch writeups saved me hours of trial and error. Solid stuff.
Their coverage of the Rockin' Kats WR chase was more detailed than the actual leaderboard comments. Someone on this team clearly watches every submitted run frame by frame.
I don't even run games competitively, I just read for the history. The piece comparing Castlevania III JP vs US routing taught me things I didn't know after years of watching runs.
New route breakdowns, WR trackers, and runner profiles added as records fall across the platformer scene.
Common questions from readers new to the platformer speedrun scene
We cross-reference submitted runs against leaderboard timestamps, community-verified splits, and publicly available VOD footage. Only runs with clear, reviewable evidence make it into the archive listings.
We focus on titles released roughly from the late 1980s through the mid-90s across NES, SNES, Genesis, and arcade hardware — games with established any%, 100%, and category extension scenes.
Yes, alongside human-verified runs. TAS entries are clearly labeled separately since they follow different rules and represent theoretical optimal routing rather than real-time human execution.
We welcome corrections and submissions through our community channels. Every submission gets checked against existing footage and leaderboard data before any archive page is updated.
Platformer routing has its own language — pixel-perfect jumps, wrong warps, sequence breaks — and we'd rather go deep on one genre's history than spread thin across everything.
Recent writeups on routes, records, and the runners behind them
A newly found sequence break shaved nearly a minute off the established route. We walk through how the discovery happened and who found it.
An interview-style profile on the runner who rebuilt the turbo tunnel strategy from scratch after months of frame-counting practice.
Regional differences in enemy placement and physics split the community into two distinct leaderboards. Here's what actually changed.
A timeline of how this underrated NES title's record dropped nearly ninety seconds across six years of incremental optimization.
Console adaptations introduced new glitches absent from original arcade cabinets, reshaping entire categories almost overnight.
A snapshot of runs and categories under close watch in the archive
One of the most contested NES categories, with sub-20-minute runs relying on precise weapon-swap sequencing and menu manipulation.
An underrated Natsume title gaining traction among runners for its tight hitboxes and unforgiving no-damage optimization routes.
A recently formalized category built entirely around a boundary-skip trick discovered through frame-by-frame community analysis.
The Japanese release's altered stage layout creates a distinct completion route rarely covered outside dedicated tracker sites.
A patchwork of skips and warps that turned a once-linear platformer into one of the genre's most technical speedrun puzzles.
Two-player categories add synchronization challenges on top of the game's already brutal single-player difficulty spikes.
What makes this archive different from a standard leaderboard mirror
Listings get revised shortly after a new run clears verification, not weeks later once someone gets around to it.
Every entry explains the routing decisions behind a time, not just the final number on a leaderboard.
Corrections, submissions, and runner interviews shape the archive directly rather than being written from a distance.
Runs are cross-checked against footage and existing leaderboards before they're added, keeping the archive dependable.